Version 0.20 Released


Version 0.20

- Reworked how armor works. Instead of preventing 1 damage per armor, the armor value is now transformed into a damage reduction modifier. The maximum armor is 60 (99% reduction). Past that point, armor won't reduce damage any further. The same goes for negative armor values.

- Added first draft of waves 41 - 50 (visuals and names copied from 31 - 40)

- Added a tooltip to the wave info UI, to show the armor reduction factor

- Projectiles now spawn a bit higher

- Fixed a bug where you could not press certain parts of the screen

- Reveal is now listed as an aura instead of being implicit

- Made some rebalancing with the new armor

- Added a magic immune wave (Wave 27)

- Added a physical immune wave (Wave 22)

- Adjusted the selection UI

- Unit names now fit into the wave info UI

- Added a visual indicator for when a unit is stunned

- Reduced stun duration from 0.5s to 0.25s

- A stunned Unit can no longer be stunned, until the stun effect has run out

- Gems now have a small attack animation

- When hovering over a combine option, the gems in question are highlighted

- The game is no longer paused when opening the help UI or exiting the current game

- Added a pause/unpause button to the UI

Files

GemTD_v0.20.zip 126 MB
Jan 07, 2022
GemTD_v0.20.apk 114 MB
Jan 07, 2022

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